- Computer Assisted Language Learning (CALL)
- Crowdsourcing and language learning
- Design of educational material for online applications
- Embodied Conversational Agents
- Educational computer games and applications
- Human-Agent Interaction
- Icelandic as a second or foreign language
- Icelandic Sign Language (ISL)
- Multimodal behaviour
- Other-initiated repair (OIR) / Clarification requests (CRs)
- User interfaces for language learning applications
- 3D virtual worlds